![]() ![]() You don't seem to get the double-fare for east-west deliveries and the half-fare for north-south ones, present in the Western USA scenario.Īll in all, this scenario feels a bit out of scale, and ends up being just a glorified version of the Western USA scenario. You get the same locomotives and rivals, you get the bandits, and the bounty in the Western USA scenario for building a transcontinental railroad (now having to go all the way from the Atlantic to the Pacific). You can choose the same starting dates (1830, 1850, 18) as in the other USA scenarios. You get to build your rail network across the whole USA at once! This is basically a combination of the Eastern USA and Western USA scenarios. If you want to play the England Scenario, you must play the classic version. Not sure why they removed it, but that's it. England: There is no England scenario in this version of the game. The TGV is gone, as it originally appeared in 1981 but you no longer get that far, the game will now end in 1930 or 1970, depending on the starting date chosen. The Electric locomotives have been totally changed. The XX Century locomotives have been totally reworked, and the Hamilton is absent, replaced by some other models. This helps make this scenario a bit less dominated by passengers-and-mail delivery, and makes working the economy a bit more profitable, specially if you start in 1830.įor the XIX Century, you will get the locomotives available in the England scenario of the original game. The original starting date of 1900 is no longer available. You may now choose two starting dates: 1830 or 1870. They come with a Sheriff (you may notice the SHERIFF sign above them) who will protect the trains running through their Station and eventually catch the robbers, then you get a bounty reward. In order to avoid it, you need to build post offices at the stations (which you should be building anyway). Any train carrying mail is susceptible of being robbed. One new feature in those scenarios is the presence of Bandits. The rest of the XIX Century locomotives are the same, but the XX Century diesels have been reworked. Some locomotives have been changed, and the Grashopper is no more, now you get the John Bull if you start in 1830 - but it's crap anyway and you beter get rid of it as soon as the Norris shows up. They are very much the same than the original, but you can now choose four starting points on both (1830, 1850, 18) as opposed to the fixed dates of 1830 (for East) and 1866 (for West) in the original. The original scenarios have some new features, though, that I will discuss first. Now about the differences between this game and the original version, besides the graphics and some sound effects, are the new scenarios of North America, South America and Africa, not present in the original. The numpad keys can often be unlocked after pressing the numlock. As explained in other comments, you can use the arrow keys to lay straight track + the utility keys above them for diagonals. There is also a problem with the game not recognizing the numpad keys to lay track. If you are using doxbox, it's adviseable to increase the CPU speed (Ctrl+F12) to at least 12k cycles, otherwise the game will lag. Veterans will ofter find the original game to be better. Gameplay is much the same, with supposedly nicer graphics. This game is a glamered version of the classic Railroad Tycoon (also available in this site).
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