Path of the Splicer 7: Corrupted Styx (Moon).Path of the Splicer 6: Corrupted Labyrinth (Tangled Shore).Path of the Splicer 5: Tartarus (Europa).Path of the Splicer 3: Labyrinth (Tangled Shore).The Expunge missions roll out as part of the following quest steps, and can be found at the respective destination screens: Watch on YouTube Destiny 2 PS5 vs Xbox Series X|S - A True Next-Gen Advantage Expunge mission locations: How to start the Expunge missions in Destiny 2Įach Expunge mission is part of the ongoing Path of the Splicer questline, which each week debuting a new mission. Expunge rewards and what we know of future Expunge missions in Destiny 2.How the Expunge: Delphi quest works in Destiny 2.How the Expunge: Corrupted Tartarus quest works in Destiny 2.How the Expunge: Corrupted Styx quest works in Destiny 2.How the Expunge: Corrupted Labyrinth quest works in Destiny 2.How the Expunge: Tartarus quest works in Destiny 2.How the Expunge: Styx quest works in Destiny 2.How the Expunge: Labyrinth quest works in Destiny 2.Expunge mission locations: How to start the Expunge missions in Destiny 2.If you are willing to use “insert splice” you have to define path (Entry and Exit ports for splice) in Set Cable Path dialog both for network and wires.Be ready for some acrobatics in the Vex Network with Destiny 2's Expunge missions.ĭestiny 2's Expunge is a series of missions for Season of the Splicer season pass holders.Įxpunge is set in the Vex Network and has introduced new missions - or at least changes to existing ones - rolled on a weekly basis throughout the season.įirst introduced on the weekly reset for May 25th, 2021, this page explains how to start Expunge: Labyrinth, Expunge: Styx, Expunge: Tartarus, Expunge: Corrupted Labyrinth, Expunge: Corrupted Styx, Expunge: Corrupted Tartarus and Expunge: Delphi, as well as what the missions entail and the rewards on offer. Your description of splice implementation seems to be correct. In order to get desired routing make sure that wire is routed to ENTRY PORT’S C_SYS with Z-axis in direction shown below: Wires will always connect to designated ENTRY PORT in Z-axis direction. What you need to do is to make sure that these C_SYS are aligned (which is easy since you used same model for all splices) or manually define angle for each problematic location using Location Properties dialog. In the picture above you can see two C_SYS (highlighted in red) which are ENTRY ports of the splices, orientation of each C_SYS will define orientation of connected wires, therefore if Y-axis are not aligned in the same direction the wire will be forced to twist. I think your problem is that C_SYS on your splices are in wrong orientation: Please be sure to include what version of the PTC product you are using so another community member knowledgeable about your version may be able to assist. You may also use "Start a topic" button to ask a new question. If you would like to provide a reply and re-open this thread, please notify the moderator and reference the thread. This thread is inactive and closed by the PTC Community Management Team. ![]() ![]() When I use that, all my wires come in at 1 end of the splice. I do it like this because the instert splice doesn't want to work AT ALL for me. At the moment, I instert the splice with "Assemble", assign my 2 C_SYS as "ENTRY_PORT", route an end of a network to each. The splice has only 1 pin, 2 c_sys's turn 180* from each other. I can use some help on how to implent a splice correctly (and what the model should have). The only thing I've found to "fix" it, is to delete the entry port of the splice and assign it manually. So I this a bug on creo 2.0 side of is my splice no good? I have about a 100 splice in my (small) network so it already takes a huge amount of time to reroute the network over and over again. If I do the same for the splice underneath it, next in line of the routing, I get that same routing again for this splice. I can get it to work (for this splice) but here is the kicker. I know if I delete the routing and start over again. The red wire exits from the top of the splice, because of that I can't add it to a bundle. And I have been playing around with my splices so that it will route everything automatically, but there are a few hick-ups.Why do the wires cross each other like this? (The white squares are my splices) It doesn't really do anything, but it makes it hard to follow wires sometimes.
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